Published on November 23, 2013 12:03 PM by dbo.
Still getting lots of traffic for the How to Make a Grey Cup Pool Board article and Grey Cup Pool Board example, but many are looking for ideas for smaller groups. Here is one method you can build a small pool on.
This has only been casually explained to me, so I may be missing some nuances. I will leave it up to you to complete the details.
- Take a deck of cards and remove all the face cards and jokers so you only have Ace, 2, 3, etc. to 10 cards in each suit left. This will give you 40 cards.
- Now divide the deck into two by the card colour, blacks in one deck and reds in another.
- Designate each colour to represent a team, or East and West representatives. For this explanation we will say East is red and West is black.
- Shuffle each deck.
- Deal or distribute each deck to the players. If you have 10 players, each player should receive 2 cards from each deck. Five players would result in 4 cards from each deck.
- If you have a number of players that doesn’t divide evenly into 20, you can decide how to handle the extra cards. Deal them so some have more combinations, top up the decks with jokers and face cards as wild cards (shuffle them in to each deck) to a number divisible by the number of players or exclude them. Wildcards match any score and help with making combinations (perhaps a rule that only one wildcard can be used in a combination, otherwise someone dealt wildcards from each colour would always match).
- Each player’s hand now represents their score combinations. If they hold red 5 and 9 and black 2 and 7 they can win with any quarter score where East ends in 5 or 9 and West ends in 2 or 7.
- East 5, West 2
- East 5, West 7
- East 9, West 2
- East 9, West 7
- The key is it is the last digit that matches, so 2 matches 2, 12, 22, 32, etc. and 10 matches 0, 10, 20, 30, etc.
- There may not be a winning combination held each quarter, so decide how to handle that. Carry over quarter scores and final score must be awarded to closest match without going over is one way.
- Before the game starts, after the cards are dealt, you may want to allow players to trade cards based on their preference, instinct or predictions.
I would recommend 10 players or less for this type of pool. You might even want to use two decks with groups larger than 5 as I believe more combinations per person works better. Again, I’m no expert, I haven’t seen this before, but have only been briefly explained how such a pool works. If you have information on the exact methodology, please share and I will update this article.